That name would later be reused for WindowFX, also created by Banfield. Previous attempts by Stardock had included "Object Look", a minimal skinning application, and "WindowFX", an application written in Delphi. Stardock was looking for a developer to create a window skinning application, and Banfield had already created an application that he called "Window Blinds" in 1997. WindowBlinds started in 1998 when lead developer Neil Banfield teamed up with Stardock. Some UIS2 skins include a UIS1+ subskin if problems occur, this subskin may be substituted as a "per-app" skin. This format offers maximum flexibility at the cost of slightly reduced performance (as compared to UIS1+), and potentially more chance of incompatibility with applications. They may also feature titlebar background animation, or the use of scripting features. Typically these skins may have wider borders in some places, or none at all. The Advanced skin format is provided for when a skin design cannot fit into the above restrictions.
Most msstyles can be converted to a UIS1+ skin. The advantages of UIS1+ are performance (Stardock has claimed that a UIS1+ version of the Windows XP "Luna" visual style is twice as fast as the original in repaint and resizing) and compatibility. It is also only possible to put buttons on the titlebar, and scripting and titlebar background animation are not supported. This restriction was significantly relaxed when skin metrics-adjustments to using the standard Windows methods-were introduced, allowing changes to (among other things) the standard height of the titlebar. The main limitation is that skin borders may only be "standard" sizes (four pixels wide for most of the side borders).
#WINDOWS XP SKIN FOR WINDOWS 10 WINDOWBLINDS SOFTWARE#
It has been developed by Stardock since 1998, and is the most popular component of their flagship software suite, Object Desktop. WindowBlinds is a computer program that allows users to skin the Windows graphical user interface.